Goal 1: Develop self-awareness and self-management skills to achieve school and life success.
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Goal 2: Use social-awareness and interpersonal skills to establish and maintain positive relationships.
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Goal 3: Demonstrate decision-making skills and responsible behaviors in personal, school, and community contexts
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Mindfulness Tools
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Go Noodle has many resources for fitness and getting the wiggles out!! They also have entire channels devoted to mindfulness and breathing! Maximo does fantastic yoga and breathing activities with students of all ages. Even older students in MS/HS could use a brain break with Catman!
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Interactive games
My Pop Studio is a website that allows students to go behind the scenes within four media platforms and find out how media influences teenagers view of themselves and social relationships. Students can be in a magazine studio designing a layout where they are the celebrity, a TV studio examining viewing choices and ads, music studio looking a lyrics and media or a digital studio discovering the impact of social media. The website includes learning outcomes and secondary outcomes on the "about us" page.
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Everfi--EVERFI's digital curriculum empower teachers to bring critical skills education into their classrooms. Their interactive, game-based lessons help prepare students for success in the real world. Users can create an account, setup classes and add assignments. Resource areas include Financial Education, Social & Emotional Learning, Cultural Literacy, STEM & Career Readiness, Health & Wellness and Summer Learning. Each resources is setup in a scenario-based learning experience that puts the skill in context with the real world. The platform connects the resources to standards and allows for comprehensive reports to track student progress. SEL course offers learning for a strong SEL foundation, Extension activities to engage the whole classroom and intentionally designed to foster emotional literacy.
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In Quandary, players must make difficult decisions in which there are no clear right or wrong answers but important consequences – to themselves, to others in the colony and to the planet. In their interactions with other settlers in the colony, players must consider facts, opinions and solutions, just like in real life.
Though the game’s setting is a futuristic colony, the genuinely tough situations that players encounter are translatable to the ones they are likely to face day-to-day. The skills players develop while playing Quandary – such as critical thinking, perspective-taking and decision-making – will help them recognize ethical issues and deal with ethical situations in their own lives. Quandary provides a framework for how to approach ethical decision-making without telling players what to think. |
Lesson plans and resources
Overcoming Obstacles life skills curriculum is organized into elementary, middle, and high school levels, each beginning with the three fundamental skills on which all other skills can be built: communication, decision making, and goal setting.
Through lessons, activities, and role-playing, your students will learn valuable skills and discover how they are relevant to their lives. Because of its modular format, you can either choose to teach the curriculum from beginning to end or select specific lessons that best meet the needs of your students.\ Users must create an account but then all resources can be downloaded and use in the classroom. |
Peekapak is an innovative website that combines social-emotional learning with reading and writing standards. The platform has a free version that allows access to all the books and at least one lesson plan. Additional lessons are available with the pro plan. Engaging characters and story lines address topics each month such as self regulation, respect, gratitude, kindness, teamwork, empathy, optimism, courage, honesty, perseverance, and many more with new topics appearing each month. All plans allow for educators to access previous months books. Suited for grades PreK-5, the books can be adjusted for any grade level and can be adjusted within the class so the same topic can be differentiated within the reading levels of the class.
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Heroes Among Us - Character Development Lessons and guides provided by the Congressional Medal of Honor Foundation. Educators can create an account to access grade level specific content and activities for kindergarten through sixth grade on courage, commitment, integrity, sacrifice, citizenship, and patriotism into language and behavior that children can comprehend and embrace. Positive role models demonstrate how we can all choose to be our personal best. Middle and high school appropriate content features non-fiction accounts of Medal of Honor Recipients' and citizen heroes' actions. Assignments for individual and group work, assessment suggestions, and extended activities guide educators and students through this character resource. Videos are moving and geared towards speaking to student populations, making connections to concepts that matter.
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